
- TERRARIA MODS AUTOTRASH HOW TO
- TERRARIA MODS AUTOTRASH MOD
- TERRARIA MODS AUTOTRASH UPGRADE
- TERRARIA MODS AUTOTRASH CODE
- TERRARIA MODS AUTOTRASH FREE
ZoaklenMod - Adds a bunch of different weapons and armor. WeaponOut - Complicated items, custom graphics, config file system with JSON. The Luggage - A pet that collects loot for you. Heavy utilization of inheritance, and has custom networking/netcode. The Amulet Of Many Minions - Adds new minions and associated items, aswell as a "squire" summoner subclass.
Uses TerrariaHooks' detours (On.) to simulate a minion target.
Summoners Association - Projectile and Minion related code. Starflower - Adds a herb that spawns on sky islands, a planter box to go with it, and three potions crafted from it. TERRARIA MODS AUTOTRASH MOD
Spirit Mod - Large content mod with alot of worldgen, and custom visuals utilizing primitive drawing.
Has a lot uses of custom npc AIs (including bosses), an invasion, custom minion/sentry AIs, player layers and more.
Qwerty's Bosses and Items - Adds a lot of interesting things. The Celestial Overtaking - Adds a lot of almost everything. Miscellania - Small content mod with a bit of everything. Magic Storage - A lot of UI, inheritance, and networking. For more detailed information, see the wiki TERRARIA MODS AUTOTRASH UPGRADE
Kalciphoz's RPG Mod - This mod aims to overhaul Terraria by adding RPG elements, and includes a leveling system, an item upgrade system, an elemental damage system, procedurally generated weapons, and much more.
TERRARIA MODS AUTOTRASH CODE
Example Mod - Offers a wide variety of code examples covering Beginner to Expert. Enigma - Adds a new level-up system, a few bosses, weapons, and accessories. TERRARIA MODS AUTOTRASH HOW TO
Elemental Unleash Mod - Good resource for learning how to code Boss AI. Dragon Ball Terraria - Adds a custom energy system with some UI elements, a custom damage type, quite a few unique weapons and transformational effects. Comes with armor glowmasks, custom mod.Call API including an example mod, and translation/localization support. Clicker Class - Adds a custom class and associated items. Cave Story - Adds a bit of everything. Antiaris Mod - Adds several generated structures, quest system and other content, including bosses, enemies & items. Learn from this mod how to programmatically add items to write clean code. All The Walls - A good example of NOT using Autoload. These mods are mods that add common things such as items, enemies, furniture, pets and so forth. Don't worry, most will be happy to allow you to use portions of their code, but you still need to ask. If there is no licence, the owner reserves all ownership and copyright of the code, so you need to contact the owner and ask permission to utilize certain parts. Remember, you can't just copy code from these mods unless the licence they are under specifically allows it. (You'll be shunned in the modding community if your mod is just a copy/paste conglomeration of other mods' code.) For the most part, however, you should be using Open Source mods as a guide for learning how to structure your mod.
Read the licence the code is licenced under for details. Remember, just because a Mod is Open Source, that doesn't mean you can copy all the code and call it your own. Search these mods and look for code that might help you. The second reason we have listed these mods is because there are still a lot of things the tutorials and ExampleMod do not cover. If in doubt, contact the mod owner on the Terraria Community Forums. If you are contributing art or sounds, it might be a good idea to communicate with the mod owner as well to get art direction before you waste your efforts on something that wasn't desired. You can also look for TODO notes in the code or noted elsewhere for ideas of things to implement. Try to get a feel for what the mod needs, either by noticing bug reports on their Issue tracker or on their homepage. Please note that not all open source mods desire random contributions. Once you have gained the trust of the mod owner, you may be allowed into the team and given direct access to the mod.
TERRARIA MODS AUTOTRASH FREE
If you are interested in contributing to one of these mods, feel free to fork the mod, make your changes, and then submit a pull request to the main branch. Joining an existing mod is a great way to quickly see your ideas come to life without having to know everything about Terraria modding. The first reason is that modding is difficult, and learning how to do everything by oneself can prove hard. These mods' sources are available for a variety of reasons, mostly to facilitate and encourage community contributions, but we have listed them here for two reasons. The following is a list of Open Source Mods (not all are technically "Open Source" in the traditional sense, by the way.).